Please make it so that we get exp even if we are dead when the boss dies. Its very frustrating to lose out on so much exp right at the last second because a bunch of aoe's hit me while mid LB.
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Please make it so that we get exp even if we are dead when the boss dies. Its very frustrating to lose out on so much exp right at the last second because a bunch of aoe's hit me while mid LB.
Dodge better. I've dealt with several DPS already that absolutely feel content to stand in every AOE they can. I, having the power to raise them, will not. Seems mean but I don't like it when people get carried even through 4 player dungeons.
I don't see how LB is an exemption. When i played as monk I would wait until I knew it was safe for the long cast LB3. Much easier to do with LB1 and LB2.
Just because you LB doesn't mean you should assume you're safe. Anticipate that you know, the fight is still going on.
We are talking about new dungeons. The fights are new and most people have not done them more than once. Sure you can anticipate the hits and use LB accordingly, but sometimes shit still happens.
+ you get locked in position for a sec or two after LB is finished. Enough time for AoE to hit you.
I get that things happen, but I'm watching and can tell if it's an oops or someone who just simply doesn't care to dodge. I get hit every once in a while too but if I can dodge and still heal then DPS can still move too. If I see an attempt to dodge I cut slack. But back when titan hm was still hard I got my relic by healing DPS ONLY for tumult and the aoe after the heart. Everything else was on them. You can't always just assume the healer is going to fix everything because honestly some of us get tired of watching the same person eat everything.you'd be amazed how fast people learn to dodge when they know you aren't going to fix it. If I'm raising you over and over and over....ill stop.
Well that is true, some people refuse to dodge anything. They indeed don't deserve any heals or raises.
Non-douchey healer main here popping in to say that I'll raise anyone as long as I feel like I'm not jeopardizing the success of the run to do so (ie, putting myself dangerously low on mana).
I've been in instances where the group has SHEATHED THEIR WEAPONS so that someone can slow-cast a raise with only 1% of the boss's HP remaining.
It's dungeons, people. You're not selling or carrying through Alexander Savage levels of content, here. "That guy now has to go do 5 FATEs in N Than to catch up on the exp he missed! Man, that'll sure teach HIM to dodge better next time! I ain't carrying no scrubs through 1/30th of their exp bar!"
/rolleyes