just wondering?
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just wondering?
Are you asking how much they need, or how much they can actually get?
http://i.imgur.com/Ax8d4vl.jpg
WHM/SCH Cap would be the BLM Cap that's shown.
That should pretty much explain it regardless. Although if I remember, even if you go full accuracy on your Relic Weapon, as well as Accuracy Food, you won't hit the cap, you might have to make some accuracy accessories (rings, necklace, etc.); even then I'm not sure if you would hit the cap. I've never bothered myself cause I do most of the healing as a WHM in our coils. If my one Aero is saving us, there's more problems then just our dps.
Presuming you mean need? Well I'd imagine the same as Magic DPS and each later turn requires a high acc then the last, but SCHs Bio/II and I think miasma don't relief on acc but Ruin and stone/II dose.
Miasma does need acc, as does Aero. Bio & Bio II as free, guaranteed hits though. Miasma II I'm not sure about.
OP: Since healers are basically 'free'/extra DPS... icing on the cake as it were... missing does not matter as much. Any extra DPS you contribute is gravy, and SCH can hit 300 DPS (pre echo, not sure now) in some fcob turns even with misses.
I built my Last Resort with ACC/CRIT/DET and do eat ACC food. But of course, even with crafted melded i110 accessories you likely won't get to the cap. I looked at it as raid utility to supplement progression.
Yeah, sometimes I wonder why I even spend time putting shadowflare down, and just get to the DoTs. Twin and last pain gets full value for sure though.
For the record, it is possible to reach accuracy cap without using food.
With full accuracy on Last Resort Zeta I have 454 accuracy. One crafted (i110) accessory would provide an additional 15 accuracy. With the magic accuracy cap at 515, you'd only need 61 accuracy from accessories to reach that. 4 accessories would get you to 514 accuracy. That 1 extra accuracy is negligible (but possible to reach the cap, none the less)
I hope they change this accuracy dilemma at some point in HW.
The cost for 4 penta-melded accessories is ridiculous, the +4/9 Acc on healer gear is a joke and totally useless without ACC on Relic and crafted items, it feels like wasted points.
The least I would ask for are alternatives that do not build on mountains of gil.
I don't think they'll touch the healer accuracy thing really. While the current meta encourages a lot of healer DPS, as far as I'm aware they tune the DPS checks in fights assuming healers don't contribute DPS.
I wouldn't call it useless. Yes, 300ish (or say you heal more and only do around 200ish) is not great for a DPS role. In fact, terrible for a red-colored DPS slot. But remember, it's coming from a healer. It's purely bonus DPS that the designers of the fight do not expect that you'll have. I don't really expect us healers will see much more acc on our gear.
That said, I hate melding with a passion.