Is There Any Point To Doing SCOB Turn 4 (Turn 9) Once You've Beaten It?
I was wondering if there was any incentives for people who cleared Second Coil of Bahamut Turn 4 to ever help people who never cleared Turn 9? Turn 9 is extremely long and unforgiving with a lot punishing instant death mechanics that even you're full 130 Augmented Ironworks gear won't save you. All the best gear drops are found in FCOB. And Duty Finder... You can forget duty finder itself which everyone has the "Bystander Syndrome" expects the other 7 members of the team to carry them.
As for that "Another Bind III" achievement, I'm pretty sure several Statics are waiting for Heavensward to get in their iLevel 170 with new Level 60 class abilities and then steamroll through it. But what about the little guys were late to the FFXIV ARR party who are now trying to get Turn 13 done before Heavensward launches and Turn 9 is their only roadblock?