see above? My guess they adding them so we can do more damage by prositionals due to mudras being so unreliable at times. Sometimes I want to do Hutton.. End up doing fumarole or raton- do freaking annoying.
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see above? My guess they adding them so we can do more damage by prositionals due to mudras being so unreliable at times. Sometimes I want to do Hutton.. End up doing fumarole or raton- do freaking annoying.
I'm scared.
I wish SE would tell us which skills/how many skills are getting them so I can know if it's time to hang up my daggers. Not knowing is the scariest thing.
I'm a little confused as to what exactly the concern is.
If you lock onto the target moving to different position merely involves pressing left and right....
I'm really not that worried to be honest I like to move around I just want to know what they are.
Some players think it takes away from the "spirit" of NIN. The lack of positionals was a selling point for them. Others feel it will isn't fair since we already deal with mundra lag issues. Personally, speaking as someone who has main'd NIN since it released, I won't have any problems with the positionals. The diminishing of Goads importance and a silly enmity tool are the things that bug me, not positionals (though I'm not fond of them simply because they add nothing to the class.)
Some of the concerns: http://www.reddit.com/r/ffxiv/commen...lls_in/crl4hz6