Are the current classes getting re-balance in 3.0 or just getting new skills? I never saw it mention or is it just self implied?
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Are the current classes getting re-balance in 3.0 or just getting new skills? I never saw it mention or is it just self implied?
sort o when it some to some skill speed and spell speed. my be other stuff
They're adding new skills to all jobs so there is inevitably going to have to be some re-balancing to incorporate said new skills.
They've already confirmed that skill speed and spell speed are going to affect DOT ticks in 3.0 and that alone is going to cause a huge disruption in current balance, especially for summoners since it's potentially a huge buff for them.
Skill speed and spell speed are changing in addition to ten levels worth of stats and skills. That's naturally a rebalance.
I can't say how it will work exactly, but people should take note that we are jumping 10 levels and how the new stats and potency work with skill/spell speed still may balance itself around that, so how exactly fast it will tick or how potent it will be is something we will just have to wait and see. I'm sure the two stats are going to be much more relevant however.
They never said spell speed will affect dot tics. They just said they are revamping skill/spell speed system. They never said how. There are a number of ways to tweak SS.
New skills for every class, not to mention new classes all together means new synergy within and between classes. Balance will shift but we have no idea how yet.
http://www.reddit.com/r/ffxiv/commen...ast_interview/
Quote:
When working with buffs, they wanted to avoid the situation like if FFXI where haste was overpowered, so skill/spellspeed has been mostly insignificant in the 2.x series. They will be going through a huge change in 3.0. DoTs will be directly influenced by SS.
I have never played a MMO where there wasn't sweeping adjustments made when expansions launched. They are naturally the best times to adjust all classes and jobs since they usually bring about adjusted gear, levels, stats, and enemy difficulty. This is even more true when expansions come with new classes. Sometimes massive changes are needed to existing classes so they don't become obsolete by the new ones.
I'd say it's safe to assume job balancing will occur.