Logical Explanation for Long Ques
So, this is my theory. Its free login weekend. There are TONS of people playing. This should make ques go much faster for PVP right? WRONG. This is making que times MUCH MUCH longer for pvp and its for a reason you would not think of.
My theory: SE has allocated X number of instances for frontlines. Its probably not many 3-4 open instances MAX (its possible it also shares instances with dungeons which would still result in the same thing). As many of you may know sometimes you que for a dungeon with a full party and you get "reserving instance" yeah.. full party.. and you have to WAIT. Well guess what... I believe the same thing is happening to frontlines in the background and no one is realizing it. Yes, we are having to wait in LONG ques because the game is waiting to reserve an instance even tho there are enough players to start a match. There are actually 24 flames/adders/mael already qued and waiting... but the server cannot reserve a new instance until the other games are over. This is my theory. What do you think?
I'v come to this conclusion because in all reality ques should be going much faster with it being free login weekend. There is also another thread complaining about que times and it seems its not a twin adder only issue, at least on primal... we are all having long que times.