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  1. #1
    Player
    DividedSky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Sneak Ers
    World
    Hyperion
    Main Class
    Botanist Lv 50

    Logical Explanation for Long Ques

    So, this is my theory. Its free login weekend. There are TONS of people playing. This should make ques go much faster for PVP right? WRONG. This is making que times MUCH MUCH longer for pvp and its for a reason you would not think of.

    My theory: SE has allocated X number of instances for frontlines. Its probably not many 3-4 open instances MAX (its possible it also shares instances with dungeons which would still result in the same thing). As many of you may know sometimes you que for a dungeon with a full party and you get "reserving instance" yeah.. full party.. and you have to WAIT. Well guess what... I believe the same thing is happening to frontlines in the background and no one is realizing it. Yes, we are having to wait in LONG ques because the game is waiting to reserve an instance even tho there are enough players to start a match. There are actually 24 flames/adders/mael already qued and waiting... but the server cannot reserve a new instance until the other games are over. This is my theory. What do you think?

    I'v come to this conclusion because in all reality ques should be going much faster with it being free login weekend. There is also another thread complaining about que times and it seems its not a twin adder only issue, at least on primal... we are all having long que times.
    (2)

  2. #2
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    The instance servers for PvP have been super laggy for me as well.
    (0)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I also have a feeling it's instance related. I'll quote what a very intelligent anf attractive player just posted a few minutes ago in another thread before seeing this one:

    Something I've wondered.... is part of the slowness due not to the lack of being matched up with enough people across all GC's, but due to the availability of enough Instances. What I've noticed queuing for dungeons is it will fill up the party- tank/healer/DPS at 1/1,1/1,2/2- and say Waiting for Instance for quite a bit longer than I'm used to. And I can't help but think the reason is because of all the bots standing around the Uldah Aethyrte I see queued up popping in and out of instance constantly. So in addition to bots causing QoL issues in so many other regards (RMT and running an uninterrupted spiritbond farm using the same characters in North Shroud for over a year now) they're taking up our instances. I don't know if PVP shares server capacity for instances with dungeons, but if it does that's part of the problem.

    One way or another, I don't think there seems to be enough instance capacity. You can't tell me that in the evenings it takes over half an hour to find enough people across all GC's, across all worlds in a data center, to kick off even an 8/8/8 instance.
    (2)