Level Sync, Dungeons, Gear, and THIS ENTIRE GAME, and people dont mind?
PLEASE READ BEFORE RESPONDING
This entire game is about getting gear and progressing through new content.
Literally the only reward in this game is new gear.
You run dungeons to get gear.
Thats the entire point of this game and now they are taking away that reward and setting you back to item level 110 for some dungeons and people dont mind?
I literally only have my item level 70 crafters tool so i can be over geared and effectively and swiftly craft 2 star items. Imagine if they add item level sync to crafting also? Its the same concept and makes no sense to me.
This idea/implementation to me makes no sense and i'm so confused as to why the community isnt vastly, and strongly against it.
Quote:
The item level sync system has been reinstated in PvE encounters. Furthermore, materia bonuses will now be granted to gear whose item level is below the item level sync threshold.
* In order to maintain balance, materia bonuses will still be ignored in PvP encounters where an item level sync applies.
http://na.finalfantasyxiv.com/lodest...1f30e41d038115
The community at large:
1. Doesnt like the poor duty finder wait times.
(In my opinion if anything physical level sync should be removed by now, or having 1 tank 1 healer 4 dps per "light party" dungeons.)
2. Doesnt like coil having echo and getting nerfed.
3. Doesnt like long boring grinds for minimal effort and negligible rewards
4. Doesnt like being able to over gear and blow through content thats supposed to be hard.
5. Does like doing speed runs
6. Does like over gearing and blowing through irrelevant content to get relics or help friends.
Yet no one seems to mind item level sync for dungeons?
All of this seems extremely counter intuitive.
"Buff and over gear players for the actual fun and challenging content, restrict and prevent swift completion of old and dated content especially without buffing the rewards."
I mean seriously?
We even currently have this thread and people still arent talking about item level sync?
http://forum.square-enix.com/ffxiv/t...-stupidly-easy
+++++In my opinion if anything should have item level sync its older coil content, or at the very very absolute least savage coil++++
Yet old coil is getting echo and buffs and nerfs and savage isnt getting item level sync and soon people will be able to over gear and clear it much easier.
Lastly, if anything i feel square-enix should be going in the opposite direction. All these old dungeons, including all the way back to sastasha normal/story should have the physical level sync option removed thus if youre stuck on any part of the story you can simply over level it and solo it.
(I dont believe this is the answer to this but something to alleviate new players wait times for dungeons. I mean why play the game if everytime youre a dps and have to queue for a dungeon you have to wait 30+ minutes. Its senseless.)
Why on Hydaelyn are we getting item level sync for these old dated, extremely low reward dungeons?
TLDR: (even though i asked if you could please read before commenting)
This game is about getting gear and progressing. SE wants us to run old content but is now taking away the single entire reward (gear) from players by level syncing them to a lower item level. Why? and why isnt more people confused and strongly against it?