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damage display
Can someone tell me why the damage my character does when attacking is reflected on the enemies health bar BEFORE my character actually performs the action? It kind of ruins the flow and fun of an attack when you already know the outcome before it happens. :mad:
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It's because the server side calculations have been made before the client side animations have triggered or completed.
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So there's no way to avoid this I guess?
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well it means your pc is slower than the connection reaching the server the server doing the calculation then sending the information back for your client to process that information. A bit odd, doesn't happen to me.