"Hurry Up and Wait!" - A Timelocked Content Rambling
Heya!
So FATEs. For Quests. They can be really annoying, right?
Well, I've spent at least five hours worth of time waiting for FATEs to spawn for my Animus books in the past two days, doing nothing but multitasking, playing Pokemon, Animal Crossing, and the like on my 3DS to kill time, when I could be doing other things.
What I could be doing instead, why it's not very effective, and what can be done about it:
Mining/Logging up shards and crystals, Fishing, Crafting
Why it's not effective: To switch to a DoW/DoM job outside of a Sanctuary causes all abilities to be put on job change cooldown, effectively making me worthless for a good minute or so, which can impact my performance in a FATE I need a Gold rank to get credit.
What can be done: Remove job change cooldowns from all jobs and just keep it so jobs cannot be switched in instanced content or during combat.
Leveling my Chocobo on enemies
Why it's not effective: A Chocobo's XP bar is significantly larger than any player. Currently, at Rank 8, the XP needed for a Chocobo to get to Rank 9 is 940,000. The assumed XP it would take for a player to get from 50 to 51 (according to the XP meter at Level 50) is 562,000, which is a little over half.
What can be done: Cut Chocobo XP requirements in half or at least by 25% or increase XP awarded by defeating enemies by double.
Fight enemies on Animus Books
Why it's not effective: I can only do that so much before all of the enemies I need have been defeated, and even then, I still have to wait a good hour or two before the FATE finally spawns.
What can be done: Increase the number of Animus Books we can carry at the same time and allow us to work on multiple books simultaneously.
This is ultimately just one huge pointless annoyance ramble, but it would be nice if some of these features could be looked at.