I hope the thread title sums up my question. Is it 2500 points total or per class, being 7500 in total?Quote:
Originally Posted by Gildrein
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I hope the thread title sums up my question. Is it 2500 points total or per class, being 7500 in total?Quote:
Originally Posted by Gildrein
from what i understood it was 2500 total gathering or 250 successful synths however you wanted to look at it. before 1.18 it was 2500 per class, but i do believe since the patch it was made as 2500 combined. i could be wrong though, but that was my understanding.
I love leveling the gathering classes, and I toss in a bit of crafting on the side to stay competitive. My current project is leveling Fisher. With little time during the work week I tend to stick to leves as my method of exp. The result is that I may only collect 10 fish a day as a trade off for higher SP yields. And I'm perfectly fine with that (the market for them has become a dead fish itself on my server anyway)
According to the explanation I should be well within the margin of allowed gathering activities daily, yet I've found quite a few times I hit the lock out wall since patch 1.18. I'm kinda confused. I only ever hit the lock out before when I heavily grinded botany for several hours including leves. I'd be curious to know if any changes were made or if perhaps gathering has just finally turned me nutty like my linkshell had warned.
I'd also while I'm here like to shamelessly plug a thread of mine suggesting some sort of visual indication of what your current gathering fatigue rate is.
It would be extremely helpful to know how close you are to slow downs or lock outs so you could adjust your playtime appropriately. Rather than being surprised after you've already made all the efforts to begin, especially when it comes to leves.
no tony that's a daily limit. not really even a daily limit i guess you could say.
as they pointed out in the explanation in top. you start off with 2500. each item you get you lose 10 of that 2500. as you get close to 1000 you hit basic break fatigue which lessens your gathering by causing you to damage items/miss fish more often. at 0 you supposedly cannot gather at all(i never hit this fatigue on any class). if you do hit 0 gathering fatigue it will be completely full again and no fatigue in 25hours.
you gain 100 every hour so it basically gives you a chance to gather 10 more items every hour without fatigue.
i know this actually looks confusing, but if you remember the video from initial launch about sp fatigue and how it gradually increases but over time it refills is the easiest example i know how to give.
start with 2500
each success -10
every hour +100
gather ok until 1000
0 gathering at 0
basically if you gather a few hours and then stop for a few by either fighting or crafting you should never see fatigue. i see the basic version alot because when i gather i do it for massive amount of mats for my crafting and grinding that class. i've mined and fished for up to 8 hours straight and have never seen the no gathering fatigue.
buy you are not taking into account fishing you do not have to change locations. if you stand in one spot and 1 fish per minute then you are getting 8 x 60 = 480 if the one per minute would be correct. nice try to correct me though.
you're also not taking into account that if like i take my miner to a low level area for items you get much more than 5 attempts. if i take my miner to a level 1 spot i believe it's 8 attempts i get so on your own math turns up flawed not to mention it rarely takes over 1 minute to run from one spot not the 3 you are quoting.
i'm tryin to help someone so don't come in trying to make up facts that are incorrect. it only confuses the person asking for help.
It is 2500 - 10 per successful catch, cut or mine Spread across all 3 classes
I can confirm that before patch 1.18, it was per class. I've hit gathering fatigue in one class and still been able to gather in my other classes.
Haven't hit fatigue since the patch, though. What makes you think it changed in the patch? I don't remember seeing it in the notes. (May have just missed it, though.)