Armoury System/Multi-Job Support is Weak
I understand SE is exploring options to alter Weekly Loot Lockout.
So we'll see on that avenue, however that isn't the end of the issues with this system.
If the game weren't so "alt-unfriendly" (e.g. can't mail to alt's), it wouldn't be as big as a problem.
Neither if the game weren't pitched as "all Jobs, one character".
But it was, so alas...
POETICS are essentially capped/tuned around gearing one Job at a time.
RELIC QUEST almost entirely forces you to play the One Job & only that One Job (sure, it makes sense, but to make the process so incredibly long/involved, it edges the line crossing reason).
And plenty of other problems...
What is all your opinion/suggestions on this issue?