Can we please get a fix on these now?
Enemy of my Enemy (yes I know, start it manually at the NPC).
3 hrs. later no spawn...
And I've been actively beating FATE's in the region, in fact FATE destruction in general has been pretty active.
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Can we please get a fix on these now?
Enemy of my Enemy (yes I know, start it manually at the NPC).
3 hrs. later no spawn...
And I've been actively beating FATE's in the region, in fact FATE destruction in general has been pretty active.
While you're at it, please reduce mob requirement from 10 > 9.
Most of the mobs spawn in groups of 3, so waiting around for a fourth spawn just to kill 1 is silly.
I think that once expansions hit they probably change animus to such:
And Alex and Light yield will probably be generally higher.
- Mobs needed got kill till re reduced from 100-60 at least, they may make it so you only have to kill 5 types of mobs instead of 10
- FATE spawns will be more common
- Dugeons needed wll include dungeons introduced since (such as Hull breaker, Sastasa HM, etc)
However all of this will have to wait til expansion and only if SE intends to keep the relic quest ongoing it instead of introducing new weapons