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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Animus FATE's............

    Can we please get a fix on these now?

    Enemy of my Enemy (yes I know, start it manually at the NPC).

    3 hrs. later no spawn...

    And I've been actively beating FATE's in the region, in fact FATE destruction in general has been pretty active.
    (0)
    Last edited by Toodles; 11-06-2014 at 03:34 PM.

  2. #2
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    While you're at it, please reduce mob requirement from 10 > 9.

    Most of the mobs spawn in groups of 3, so waiting around for a fourth spawn just to kill 1 is silly.
    (0)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I think that once expansions hit they probably change animus to such:

    • Mobs needed got kill till re reduced from 100-60 at least, they may make it so you only have to kill 5 types of mobs instead of 10
    • FATE spawns will be more common
    • Dugeons needed wll include dungeons introduced since (such as Hull breaker, Sastasa HM, etc)
    And Alex and Light yield will probably be generally higher.


    However all of this will have to wait til expansion and only if SE intends to keep the relic quest ongoing it instead of introducing new weapons
    (0)

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