Keep up on punishing the crafters.
If the duty pops, you can either forch botch the synthesis, force an NQ, or (after 3 times) don't DF for the rest of the day.
Keep up on punishing the crafters.
If the duty pops, you can either forch botch the synthesis, force an NQ, or (after 3 times) don't DF for the rest of the day.
What's he talking about? I did not find any issue with Crafting while waiting on my Haukke manor run to queue several hours ago... And it was HQ...
Nowhere does it state that you cannot DF for the rest of the day after 3 times.
quoting from prelim patch note 2.4:
I don't understand the reason that lead to decision for implementing this punishment. Seems like SE forcing us to stare on the game more intently and having hard time to do stuff to kill time like crafting or alt-tabbing to browse web and stuff. :pQuote:
Players who select Withdraw from the Duty Ready confirmation window or allow the window to time out without making a selection three times or more in one day, will be temporarily prohibited from registering for duties via the Duty Finder.
This count will reset every day at 9:00 a.m. (PDT).
I remember each time I log in on XIV 1.0 that it always pop message about real life stuff reminder and never abandon those that takes priority. ARR don't have such thing anymore. In fact, it seems to force us to neglect RL more.
Because maybe I'm tired of waiting for a Duty to pop and when it finally dose that person withdraws? Boom waiting again because that person DF popped at a time that didn't suit them?
Not that I am against it but this decision is harsh, way TOO harsh Now, people gotta think twice before queuing in DF, make DF is even more deserted or it could lead to disaster . :confused::confused:..... DPS will be the most be affected because of their super long queue time,now SE force them to stay in front of their computer for the entire time till it pops without knowing WHEN it will pop... GG!!!!
Actually I like this change. ST is a grand example for this... 24 players waiting to for the damned dungeon to queue, there's always ONE person who times out 2-3 times or ultimately withdraws from the DF altogether, while others have been queued for a long time.
One night it triggered 5-6 times after waiting 30+ minutes then had to wait 20 more minutes on it to trigger 2 more times then finally after a total of (iirc) 1 hr 06 minutes... If you are preoccupied with another task, don't clog DF and inconvenience others that have been patiently waiting. If you need that HQ item, ya better craft it or be sure you can complete it before DF triggers.
Furthermore, it's not making you neglect RL at all. If you are not available, don't queue and hold everyone up. It's simple really.
It's actually more inconsiderate to queue up when there are others that also don't have much time to play are being inconvenienced by the hold up of people walking away when DF triggers multiple times, waiting to finish HQ items on everyone elses time that have been waiting, or organizing retainers etc...
You have about a minute to finish the craft. More then enough time to finish up.
Honestly, you have yourselves to thank for the change.
If people didn't withdraw constantly trying to spam in progress instances (or flat out troll), the restriction would have never been implemented.