Thread got too long, just going to keep the tl;dr
TL;DR Enjoying party based encounters.
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Thread got too long, just going to keep the tl;dr
TL;DR Enjoying party based encounters.
This is probably not what you want to hear, but it really seems like FFXIV might not be the MMO for you.
To make the game not too simple, pls remove all macro usages for fighting and crafting. ^^;
Ultimately what you are talking about is fundamentally changing not only how the game is played, but also it's marketed demographic. Will FF14 change over the years, certainly. However it will most likely always have causal leanings. If you are looking for that to change then FFXIV is likely to disappoint you. Thus, perhaps it is not the MMO for you.
Estevo, I hate to tell you this, but the game as it exists right now is geared for a more casual player base than it is for the hard core gamers that are present in some of the other MMORPG's that exist out there.
If what you want is a game that relies more heavily on player skill and literally requires you to optimize your DPS figures, then perhaps you should be playing Star Wars the Old Republic. At least with that game you won't get auto-banned for using a Parser to figure out your DPS figures seeing as how the game actually lets you export your combat log as a .txt file that you can input into a parsing website to figure out what your parse figures are. It actually rewards you for having high DPS figures.
That said, Final Fantasy XIV: A Realm Reborn is a game that does require some elements of skill as opposed to random button mashing. Players need to know their classes in order to play them. If your problem is with the Summoner classes pets being too easy to use at the current time, then I don't know what to tell you, but my Scholar's pets actually require me to micro-manage them. I know that I tend to let my Summoner's pets, with the exception of Garuda-Egi, do their own thing, but still.
Well you express knowing what your talking about, yet you have not played many classes. So it seems as if you're basing that solely on having played a handful of the endless tide of MMO's out there. You want there to be more meaning to individual skill level. I saw your level 4 Archer and thought "Hmm...No Quelling Strikes." Which if you've done much end-game, and know your your rotation correctly, you'll want or else you'll being pulling aggro once you're well geared, particularly in PUGS. So I asked about Coil, because individually one weak (unskilled) link in the chain can cause wipes over and over. In the end. I question how much of the game's content you have actually experienced, and to what extent. Personally it seems as if you only peaked at it
That's not a bad thing mind you, pertty much the number one death of most MMO's outside of being plain broken is lack of content.
As for the game being simple, that's not really a bad thing either if you make things overly complex it becomes extremely difficult to balance jobs and build new abilities and content that wouldn't be broken because class stacking one job makes the fight a cakewalk or excluding one job because it's useless for one fight, or needing a particular piece of gear or you don't get in (IE: That abysmal piece of crap that FFXI had turned into.)
As for skill, any good player is going to destroy an average player, and every great player is going to destroy a good player in damage, healing, and tanking. The linear gear makes up for some of the weaker players lack of skill, granting them an ability to build up and become eventually strong enough to clear most content in time, without needing to go out of their way to find some super rare, overly competed for piece of gear. As such any skillful player will be able to meet the demands of new content much easier without as much gear assistance, thus will complete content much quicker than an average player, and will rewarded for their skill by getting their gear faster making them competitively more powerful overall.