Thread got too long, just going to keep the tl;dr
TL;DR Enjoying party based encounters.
Thread got too long, just going to keep the tl;dr
TL;DR Enjoying party based encounters.
Last edited by Estevo; 01-23-2017 at 06:24 PM.
This is probably not what you want to hear, but it really seems like FFXIV might not be the MMO for you.
Player
Ultimately what you are talking about is fundamentally changing not only how the game is played, but also it's marketed demographic. Will FF14 change over the years, certainly. However it will most likely always have causal leanings. If you are looking for that to change then FFXIV is likely to disappoint you. Thus, perhaps it is not the MMO for you.Trust me, I know what I'm talking about, and I know what I'm playing.
I've played Guild Wars 2, Age of Wushu, a bit of Aion, Tera, Wildstar, and ESO, and I've learned a thing or two from watching the shortcomings and issues with each of them, and sometimes even the good design choices.
Last edited by dday3six; 09-12-2014 at 01:35 PM.
As much as I'm concerned about the casual focus, I'm not concerned about the long run, and what I'm talking about is ultimately what Yoshida wants, to add as many kinds of content to the game and innovate down the road.Ultimately what you are talking about is fundamentally changing not only how the game is played, but also it's marketed demographic. Will FF14 change over the years, certainly. However is will most likely always have causal leanings. If you are looking for that to change then FFXIV is most likely to disappoint you. Thus, perhaps it is not the MMO for you.
I just looked over your classes. You have one 50. Have you done much Second Coil of Bahamut? Because it is not as if there is not content for hardcores.
That's not a bad thing mind you, pertty much the number one death of most MMO's outside of being plain broken is lack of content.
As for the game being simple, that's not really a bad thing either if you make things overly complex it becomes extremely difficult to balance jobs and build new abilities and content that wouldn't be broken because class stacking one job makes the fight a cakewalk or excluding one job because it's useless for one fight, or needing a particular piece of gear or you don't get in (IE: That abysmal piece of crap that FFXI had turned into.)
As for skill, any good player is going to destroy an average player, and every great player is going to destroy a good player in damage, healing, and tanking. The linear gear makes up for some of the weaker players lack of skill, granting them an ability to build up and become eventually strong enough to clear most content in time, without needing to go out of their way to find some super rare, overly competed for piece of gear. As such any skillful player will be able to meet the demands of new content much easier without as much gear assistance, thus will complete content much quicker than an average player, and will rewarded for their skill by getting their gear faster making them competitively more powerful overall.
Last edited by SwordCoheir; 09-12-2014 at 03:48 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
Then by GW2, u should've known how CoF elitist farmers were much more toxic than any elitist in FF14, and to crush ur dreams, unfortunately not all peeps are WILLING TO LEARNTrust me, I know what I'm talking about, and I know what I'm playing.
I've played Guild Wars 2, Age of Wushu, a bit of Aion, Tera, Wildstar, and ESO, and I've learned a thing or two from watching the shortcomings and issues with each of them, and sometimes even the good design choices.
To make the game not too simple, pls remove all macro usages for fighting and crafting. ^^;
Estevo, I hate to tell you this, but the game as it exists right now is geared for a more casual player base than it is for the hard core gamers that are present in some of the other MMORPG's that exist out there.
If what you want is a game that relies more heavily on player skill and literally requires you to optimize your DPS figures, then perhaps you should be playing Star Wars the Old Republic. At least with that game you won't get auto-banned for using a Parser to figure out your DPS figures seeing as how the game actually lets you export your combat log as a .txt file that you can input into a parsing website to figure out what your parse figures are. It actually rewards you for having high DPS figures.
That said, Final Fantasy XIV: A Realm Reborn is a game that does require some elements of skill as opposed to random button mashing. Players need to know their classes in order to play them. If your problem is with the Summoner classes pets being too easy to use at the current time, then I don't know what to tell you, but my Scholar's pets actually require me to micro-manage them. I know that I tend to let my Summoner's pets, with the exception of Garuda-Egi, do their own thing, but still.
~ Eternal Dawn FC ~ Male Player ~
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