Originally Posted by
Codek
(Health buff is a given)
T1: Removal of all indicators (ya, you won't know which tile to stand on)
T2: Nodes spawn at random locations, enrage pulls all living nodes into the room
T3: jumping pads deal fall damage (Go Go Ninja run!)
T4: Adds attack immediately when spawning, pox is required to survive dread hits in last two phases (yes, you can use Pox as a buff if you know how it works)
T5: Dive bombs can't be avoided based on height difference, Twisters reverted to the original position check. Hatch can only pop on it's designated target. Snakes attack immediately on spawning.