BRD vs Caster - Decrease Spell rupts by physical ranged (bow) attacks
What do you think about the pvp balance between BRD and casters?
what really bugs me about Archer in this game is (as a BLM, CNJ etc.).. that they just can spam every attack instant and unruptable "on the run" with nice damage and on a very high distance as well. it works like a melee damage class but on distance with cc abillities.
In other words you could say that it is almost like a drg/mnk ++ (plus plus... plus) with the abillity to perform high physical damage on range.
As a BLM/conjurer/sch its mostly impossible to win against a brd in 1vs1 without having your pvp skill ready.
My suggestion of rupts by arrows (and maybe spells, too) would be like this:
High Distance (15y) -> 35%/45% rupt chance
Middle Distance (10y) -> 65% rupt chance
Close Distcance (5y) -> 100% rupt chance
like with the damage which is like the other way around:
High distance -> 100% Damage
Middle Distance -> slight lower damage
Close Distance -> low damage
Its not fair in regards to Melee Damage Dealers who have to get into close range and in Regards to all casters which are 100% rupted on distance by brds. I dont know how to solve this problem, but i think there is definatley a big discrepancy.
i am okay with melees rupting anyone easily, they have to get very close to the target in order to do so.. but brds having 100% instant skills + range + good damage + unruptable goes too far for me personally..
they have skills like silence for that.