Do we really need so many crafting drops in HM Dungeons?
Just curious as if this is being looked into by SE (and apologies if someone has already posted about this before...).
I've spent 4 hours today, running Tam Tara Deepcroft Hard Mode, Stone Vigil Hard Mode, Brayflox's Longstop Hard Mode and Hullbreaker Isle (trying to get some of the Divine armor pieces for my DRG and PLD), and only crafting items have dropped... on each run.
I know that the gear has a low percentage rate of dropping... but this is getting ridiculous... I'd compare the drop rate to the Ultra Rare weapons appearing in the Weapon Packs from the ingame store for Mass Effect 3's MP.
Does anyone know if this has been raised/acknowledged by SE and that there's a possible chance that they are looking into changing/fixing the drop rate?