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Game crashes to desktop
After swapping out my cpu fan and RAM for when I try to play the game it will randomly anywhere from just 3 minutes to maybe an hour.
Here's the details
Problem Event Name:APPCRASH
Application Name:ffxiv.exe
Application Version:1.0.0.0
Application Timestamp:53d1d154
Fault Module Name:atiumdag.dll
Fault Module Version:9.14.10.1044
Fault Module Timestamp:53bd5e0c
Exception Code:c0000005
Exception Offset:0001dc7f
OS Version:6.1.7601.2.1.0.768.3
Locale ID:1033
Additional Information 1:0a9e
Additional Information 2:0a9e372d3b4ad19135b953a78882e789
Additional Information 3:0a9e
Additional Information 4:0a9e372d3b4ad19135b953a78882e789
PC specs are
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
AMD R9 290x
16gb DDR3 2133 (PC3 17000)
Windows 7 64bit
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AMD R9 290x
There are several threads out there (not just on this forum, but elsewhere) where these newer cards and newer drivers are having some stability problems. It's a common theme with SE's stuff because of how they are so far behind the curve on their DirectX implementations--the new stuff doesn't get enough regression testing against the outdated methods (in this case DX9 game on a card built from the ground up for DX11). So, both nvidia and AMD have to go back after RTM to tweak the drivers for the emulation crap that Winblows is doing to run the game.
Some have reduced the impact by toggling LOD streaming options. Cascading shadows and physics settings for other players/NPC's may help a bit as well.
It appears to be an issue with flushing texture data from the buffer, or otherwise related to those resources. Seems to be more of a driver-to-API issue that AMD needs to address at this point. Hard to say for sure until AMD gets a good crack at it.
As always, make sure your cooling and power supply are up to snuff as well. Sometimes the simplest things get overlooked when building a system or as it ages.