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Poison.....maybe........want sleep, level a Conj to 32.....want HP drain, level a THM..........I am fairly certain you would take issue if conjurers had the heals and buffs, and suddenly got to do the magnificent ranged damage Archers can.
I'm curious, did you play FFXI, Coglin? The arrows they are most likely referencing were fairly weak arrows that could only be relied upon in circumstances where the monsters you were fighting were weak themselves. Sleep arrows had a very short duration, terrible damage, and the HP drain healed for something like 10-20 hp out of an average of 1,000 hp. Aside from the defense weakening bolts, most of the arrows were for solo purposes.