In the event of a level cap increase what skills/traits would you want to see?
For me it would be:
Black Mage:
- A PvE version of Phantom Dart, for the rainbow icon and ST DPS boost
- A Dark elemental spell with the same effect as Dark Mist
- A trait for Surecast that allows spellcasting while moving (Technically Swiftcast does this but it is intended for instat cast spells rather than movement, also there is scathe)
- A Chain Lightning attack that serves as Thunder's answer to Freeze and Flare, and which inflicts the Thunder DoT to all mobs in range, the catch being that Thundercloud won't affect it, but the skill still ha a chance of getting the buff
White Mage:
- Aero III. With a different DoT and a similar icon to Fire/Blizzard/Thunder III
- Stone III, with a petrification chance and again a similar icon to the aforementioned "III" spells
- A trait like Thundercloud that allows instantaneous use of an Aero spell while a mob is under an Aero DoT
- Fluid Aura II: An AoE version of Fluid Aura with the same icon thing as my other Elemental III spell requests
- An MP regaining skill with a 300 second cooldown
Summoner/Scholar:
- Summon IV, V and VI for obvious reasons (Summoner only)
- A trait That allows 2 Summons per Arcanist
- Pet skills that inflict the beastman elemental DoTs (Tipsy, Electrocution, etc.) (Summoner only)
- Spikes (Summoner Only)
- White Wind (scholar Only)
- Gravity, but instead of dealing a percentage damage, it would be another DoT with a high chance of Bind
Paladin:
- An attack that coats the blade in a light, temporary increasing emity
- A trait that enables emity gain from mobs nearby the player's target when using ST attacks