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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    In the event of a level cap increase what skills/traits would you want to see?

    For me it would be:

    Black Mage:
    • A PvE version of Phantom Dart, for the rainbow icon and ST DPS boost
    • A Dark elemental spell with the same effect as Dark Mist
    • A trait for Surecast that allows spellcasting while moving (Technically Swiftcast does this but it is intended for instat cast spells rather than movement, also there is scathe)
    • A Chain Lightning attack that serves as Thunder's answer to Freeze and Flare, and which inflicts the Thunder DoT to all mobs in range, the catch being that Thundercloud won't affect it, but the skill still ha a chance of getting the buff
    White Mage:
    • Aero III. With a different DoT and a similar icon to Fire/Blizzard/Thunder III
    • Stone III, with a petrification chance and again a similar icon to the aforementioned "III" spells
    • A trait like Thundercloud that allows instantaneous use of an Aero spell while a mob is under an Aero DoT
    • Fluid Aura II: An AoE version of Fluid Aura with the same icon thing as my other Elemental III spell requests
    • An MP regaining skill with a 300 second cooldown
    Summoner/Scholar:
    • Summon IV, V and VI for obvious reasons (Summoner only)
    • A trait That allows 2 Summons per Arcanist
    • Pet skills that inflict the beastman elemental DoTs (Tipsy, Electrocution, etc.) (Summoner only)
    • Spikes (Summoner Only)
    • White Wind (scholar Only)
    • Gravity, but instead of dealing a percentage damage, it would be another DoT with a high chance of Bind
    Paladin:
    • An attack that coats the blade in a light, temporary increasing emity
    • A trait that enables emity gain from mobs nearby the player's target when using ST attacks
    (2)

  2. #2
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    An actual AoE Attack for the Paladin.
    (3)

  3. #3
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Decrith View Post
    An actual AoE Attack for the Paladin.
    You get enhanced flash! >O and MP to use it! *overpowers you*
    (1)

  4. #4
    Player
    Ddmk's Avatar
    Join Date
    Feb 2014
    Location
    Limsa-mateus
    Posts
    188
    Character
    Beowolf Destroyer
    World
    Mateus
    Main Class
    Marauder Lv 50
    I'd like to see contagion cap removed or at least increased
    (1)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The missing abilities from version 1.0 up to the final 1.23 patch that disappeared into the changeover to ARR (like the GLA's Phalanx, Red Lotus, Circle Blade, Aegis Boon etc).

    And while on the subject of GLA/PLD, either a new ability to greatly increase healing potency when cast on self (like an extra buff for Convalescence), or a default trait that increases healing potency. But just something to make the use of healing spells on GLA/PLD more useful than they currently are.
    (4)

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Some of those seem crazy -- dual summons!? In any event, I'm a bit torn. On my main, MNK, I don't feel like anything terribly important is missing except for a ranged attack (like chi blast). Further, I can't figure out how I'm going to fit more skills on my x-hotbar. BLM has space since they have so many crap skills, but MNK is full. I suppose I can move fists of earth to an unused bar, but mostly it's all full.
    (1)

  7. #7
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    A PvE Version of Impulse Rush would be great for DRG. Also a 500 Potency special attack that requires and consumes all mp and can only be used after a True Thrust combo would be great as well since melee has no use for mana currently.
    (5)

  8. #8
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    BRD: Enhanced Barrage Barrage now last for 20 seconds

    OH MAN
    (0)

  9. #9
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I want there to be the need for equality removed. By this I am referring to one job must have the same # of skills as another.
    (3)

  10. #10
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Haha, Fluid aura is the most annoying spell in the game....i DONT want to see an AOE version of it...not in PVE anyway.
    WHM need to stop using it, or take melee jobs, into consideration, when using it.
    Also if they add those Aero/Stone III, etc, i'd guess it would be for a DD job, based on CNJ.

    But what Enkidoh said. There's tonnes of missing skills, from 1.xx.
    And CNJ had like 45+ skills, as opposed to having 17 now.
    (1)

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