Just before patch endgame. Please fix it.
People are complaining there is nothing to do just before a patch.
This is an easy fix.
For:
People who clear coil-
Create a fight that has item level sync that drops random rewards such as:
100k gil per player
400 myth tomes per player
225 soli tomes per player
5 Grade IV cracked materia
etc etc. (its random so the incentive to play it is there and its fun and rewarding.
(One fight per coil release that is level sycned to the top gear obtained from each coil.)
(This ALSO makes the gear from coil more worth while since currently once you get the gear from one coil, and another one is released, boom you can throw all your treasured coil gear away as you replace it with new coil gear. This system at least gives you one whole fight to do with your current coil gear.) :)
For people who are completionists-
Make all low level dungeons have a very rare drop such as:
Sastasha could drop a minion
Tam Tara could drop Glamour gear
Haukke Manor 1% chance final boss drops 100k gil per player.
Stone Vigil 1% chance each mob can drop an Atma
Castrum Meridium 1% chance each mob can drop an Alexandrite
If you want the players to play old content, give us a -FUN- reason to do so.
Almost 'forcing' us to play old content with duty roulette and the Animus books is not really a 'fun' incentive as much as it is forced. I know forced is a strong word, you dont 'have' to do duty roulette or animus but lets be realistic the incentive to do them is there. I think this would be a better way to encourage us.