Dead/Bad players and winning loot
I've noticed something incredibly disturbing throughout these past couple of months
Players who are either:
a.) Dead the majority of the fight
b.) Repeatedly dying throughout the fight
c.) Refusing to learn from their mistakes and bringing everyone down, making the fight harder
d.) Uses "laaaaag" as an excuse for everything
Are the ones who, not only get their loot dropped, but are winning the rolls and walking away rewarded. This isn't just some one time thing, I have seen this happen countless times during Coil and Extremes. It's almost as if the system in place checks to see who performed the absolute worst and then proceeds to reward them like the Needs Improvement kids in elementary school who get awards to make them feel better!
Master Loot would be nice and would put a stop to that. People already "reserve" loot in PF, but can we take it a step further?
Yes this causes drama but I think it solves more than it creates