Hi all,
Not everyone but I'm guessing most of us enjoy new dungeons when we enter them for the first few times and get bored of them after a couple dozen times. I don't know about you but I enjoy the discovery aspect of it all and it can become a bit stale doing the same thing over and over.
Wouldn't it be refreshing to have a endgame dungeons where we have randomly generated floors and possibly objectives to meet on each floor?
Via Infinito (FFX-2) and Nyzul Isle (FFXI) come to mind. A massive labyrinth where you ascend/descend floors that become progressively more powerful. I'm not thinking about Binding Coil type content here, as the dungeon/boss layouts are built the same each time you enter there.
A place where the objective is more subtle than "beat the boss", and is more like "find and activate the exit" sort of like a puzzle.
I'm interested to at least see what our community thinks is best of future dungeon design. It just seems to me that content becomes burnt out faster when you're not engaging with the "How do I get past this next pit" problem solving type content.