Bets on amount of Durability Loss when Returning?
So, one detail that I haven't seen yet is the amount of gear durability loss death and choosing to return to the crystal (as opposed to getting a raise / resurrect).
To my mind, it comes down to the following:
Quote:
How many times should a player have to die/return before all their stuff is completely busted?
Given there are 9 to 14 item slots (depending on cowl, shield, and number of jewelry pieces), all of a player's gear breaking could potentially be somewhat expensive. However, with the addition of Dark Matter, repairing gear should become a lot more straightforward. So, I'm going to go with the "number of times dying during a single leve or raid", since taking time in between these isn't really a big deal.
So, I'm going to put out there that 4 to 5 death / returns in a single leve or raid (if returning is even an option in raids) is at the upper end of 'acceptable', and so my guess on the durability hit for dying / returning will be ...
20 to 25% durability loss for every piece of gear. {<~~~~ Just my guess}
We'll find out in a day, but I thought it might be entertaining to speculate ;)