When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft, or other bunny hopping mmo's?
Printable View
When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft, or other bunny hopping mmo's?
You'll have nothing and like it!
No to fatigue but........
Every jump should dmg all your armor by 1% >.>
All I want is there to be a decent delay between jumps, nothing severe that is punishing but at least a good 5 seconds or so.
i asked for this in other thread an all posted: "omg fatigue no ty"
restrictions are not good but some kind of reality is not bad too, noone can jump forever :p
All they need to do is put transparent block on city areas so people can't jump and climb up in cities... not hard to do and pretty basic stuff in 'most' games. Just like old school 2D RPG they tell the map sections which part of the map is walkable (land) and which ones are not walkable (water) same thing applies for 3D just like how FFXIV's cliff works, like limsa for example right now there is transparent wall so you can't drop off on the areas without any rails (hope you can jump off later though...)
I would love it if it was tied to a stamina where if you jumped more then twice you had to wait a while before you could again.
I was hoping they would have made jump, something like ff13.
Yes please, that's a great idea!
We had a system that could have been used for jumping fatigue. Stamina.... You guys remember that? Its the think so many players thought was so useless and would never have a use...