Originally Posted by
dejavutwo
I really think enrages like this are a poor mechanic in a game where you can't see the boss's health as a percent. If the DPS are doing well, let them do well. DPS should really only have to hold back for things like threat, T6's Blight, Spumes, or to kill an add at a specific location/time vs holding DPS to drop a boss from 23% down to 20%. The former, provides visual queues and easily identified benchmarks for when to start/stop, while the hard percentage ones require parsers to do accurately, which SE doesn't want us to use.