DoH and DoL should have end-game content
Inspired by the recent thread in the DoL sub-forum (http://forum.square-enix.com/ffxiv/t...DoL-FATE-Ideas.) as well as pleas for more content (see: http://forum.square-enix.com/ffxiv/t...e-like-FISHing) I wanted to bring this topic back up.
FFXIV is one of the few MMOs I've played in recent years with a half-decent crafting system. It's engaging, it has depth, and it's generally fairly enjoyable. However it's still not a full fledged class like the DoW classes. It has no end-game relevance. It has no alternatives to leves, crafting log, and grinding to level. We get no dungeons, no FATEs, no group activities, and nothing super fun at level 50 except the stress of overmelding our gear to make 2-stars. This is a wasted opportunity.
Our most recent 'content' was housing, which few of us can afford and there's practically no market for the items. Great.
Yes, we've heard from the dev team 'currently there are no plans for DoH end-game content' and 'dungeon gear is always better than crafted'. However we have also seen the dev team re-consider when faced with sufficient opposition that offers a good idea. Mainly I don't want people to resign to the fact that crafting and gathering have no future, because right now it doesn't feel like they do and it's very discouraging to a number of players who prefer crafting/gathering. Sometimes you just want to do something that isn't a variation of the verb 'to hit'.
So please lend your thoughts and show your support to expand DoH and DoL to be closer to full fledged classes and have a bright future.