Camera behaviour broken while locked onto dead player
Doing this with legacy camera settings.
1: Target someone who is alive.
2: Lock on to that target. The camera will now always face the target, and your character will, too.
3: Now target someone who is dead.
4: Lock on to that target. The camera is now completely messed up, basically locked to look in whatever direction (relative to your character) you were facing before locking on.
This started happening in 2.16; in Crystal Tower the areas are pretty big and when people in other parties die and I'm not in range to raise them, I often can not see the target ring immediately, so I lock on to my target so I know which way to run. This no longer works.