[Suggestion] The new animation/indicator for ground AoEs feels like a missed opportu
EDIT: Ack, the title got cut off. That's what I get for copy/pasting from Reddit. I'm sure you can infer the rest (EG: Opportunity.)
I was hesitant about them at first, but I've come to like the new indicators more. But looking at them, it feels like they wasted so much potential for a really simple change. When I first saw screenshots of them before I had played the patch myself, I thought they were going to work, where the inner 'pulse' of the AoE was synced up with the cast time of the mob. This would be incredibly intuitive and add a much easier way of 'checking' cast times. Instead, the pulse is completely irrespective of the cast time.
http://i.imgur.com/h93AUNt.jpg
Pulse is at about 4/5, despite cast being halfway. Wouldn't it be nice if that pulse was at halfway, synced up to the cast?
I realize this could be confusing, particularly as there are times where the server and client aren't synced up 100%, so the 'pulse' would be off, or would move backward, but I would personally love to see this implemented.
Thoughts?