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How about... if you're running and get hit in the back, you get stuck with this Movement Speed debuff just like all the monsters give you. Monsters do it, why not we? Would stop people from running around endlessly while not changing very much to the actual game/fighting.
Cause then you'd have the issue of what happens in 30/40 bracket were zerg healer, healer dies in 10 seconds game is over in 20-30. PVP is a never ending balancing act, this won't solve anything other than present more issues.