Why can't "Original Coil" and "Nerfed Coil" coexist?
Why can't SE make the nerfed coil a separate "Easy" version of coil (similar to how we have separate "Hard" modes for certain dungeons) but also keep the original version?
Players can still earn allagan gear, unlock turns 6-9 and witness the same story on the "Easy" version. The only difference would be that the non-easy version awards achievements, is forever item-level capped at level 91 (higher gear is automatically synced down) and the allagan gear and weapons earned from the "Easy" version are all shaded a different color (but carry the same stats).
One thing I commonly hear people talk about is the glory days of old MMOs. I always hear about "Vanillia" WoW and how challenging it was. Unfortunately, those challenges have come and gone. Why can't FFXIV preserve its challenges in a time capsule type fashion? Five years from now, you could have players say, "hey - let's challenge Twintania again like the good ole days."