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Originally Posted by
Hioki
What kind of devilishly devious debuffs would you or like to see added to the game?
Most of those already exist.
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Knockdown - A powerful strike has thrown you to the ground, prone.
It's either stun or bind, depending upon what you think "prone" should prevent you from doing.
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Grappled - You're held by an enemy and can't escape!
Holmgang already does this for WAR: it's a mutual bind with a pull effect.
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Nailed - You've been nailed into the ground and can't escape without assistance!
It's basically summoning a stationary add on top of the target that binds them. In short, Titan's Gaols but you can still attack.
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Dazed - You've been put into a daze. Can't take actions, movement is staggered and random.
Stun with arbitrary movement. Doesn't really serve a purpose other than to give it a different name.
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Enraged - You attack without control! No effect on warriors.
This is actually used by the GLA moogle in Thornmarch. It is monumentally annoying.
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Encumbered - You're holding something weighing you down. Drop or toss the item!
The carry dailies are basically this, except you'd just have it add a Heavy effect. You remove it by right clicking (could be implemented to be removed by attacking too).
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Chained - You're being chained down! Run away to break the chain or be wrapped!
Wrapped - You're wrapped in chains and can't act or move. Have someone free you!
Another one of those "spawns an add right on top of you" except this time it casts the stun on you after a given time with the prescribed range. The stun would be channeled just like the Gaols.
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Marked - You've been marked by an enemy for some devious plan. (Used occasionally already)
It's actually used all over the place. If you ever see the little targeting icon over your head, that's exactly what it means. It's not a visible status effect very often, but it's definitely there.
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Frozen(blocked) - You've been frozen into a block of ice! You need heat to be thawed. Can be unfrozen through a blm fire spell or a ??? Mage casting Melt
Another Gaol, only this time with an ice theme. Requiring a BLM to drop a Fire cast on your or a specific cast from a different mage would be terrible design since it forces specific compositions.
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Melt - You're armor has been soften! Damage taken increased.
Vulnerability Up by any other name is still Vulnerability Up. Ifrit Ex already does this with Suppuration, since he applies it with Fire Breath.
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Drenched - You've been drenched in water. Thunder abilities do more damage to you.
Conditional debuff that reduces Thunder Resistance. The inverse of the Wind Resistance buff in Garuda Ex.
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Nightmare - You're suffering from terrors in your sleep causing damage over time. Can only be applied while slept.
Just an attack that happens to be a DoT with a conditional requirement. Not really all that new and not really a new status effect.
The only really new debuffs you came up with were Confused (which would be monumentally annoying and, unless anything and everything with a CD or high cost were explicitly off limits, outrageously broken), Floating, and Despirited, and, honestly, those sound more like fight gimmicks than what you would consider "debuffs" in the truest sense.