is it because it will affect gameplay?
or ps3 limitation due to a few digits being added in ui?
last but not least, dps meter?
i know they are app for those..but i mean shdnt game dev hav those implemented?
Printable View
is it because it will affect gameplay?
or ps3 limitation due to a few digits being added in ui?
last but not least, dps meter?
i know they are app for those..but i mean shdnt game dev hav those implemented?
They want to remove as much information as possible from the game.
Back in beta, we used to be able to monitor enmity using percentages. Then it was removed and we got colored balls instead.
Same thing with stat percentages, i.e. Parry 600, but not X% parry against Lv.Y; Accuracy 500, but not X% probability to hit Lv.Y.
having % on parry its kind understand..but hp bar...since u already showing it, must well come in digits/% too, unless monster hunter style
Give us HP percentages. This is ridiculous. You design fights that have phase changes at a specific HP level and don't let us see the percentages?
Inane.
Clearly, having HP on percentages would be making it too much like WoW and we can't borrow ideas from there no matter how good they are!
http://na.finalfantasyxiv.com/lodest.../text_command/
<hpp> Displays current HP as a percentage.
<mpp> Displays current MP as a percentage.
<comphpp>, <chpp> Displays your chocobo companion's current HP as a percentage.
<pethpp>, <phpp> Displays your pet's current HP as a percentage.
i have to agree. we need an option to change between its current setting. and two other settings. one for value and one for percentage.
you could say having this is rather... vital!