Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
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Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
maybe they designed it like that
This is not even a remotely significant factor when it comes to winning and losing vs Ifrit EX. This is just about your dumb parse results.
Never had a an issue with it on my mnk. *facepalm*
I think this is the 3rd thread he made about something that is not even an issue lol
When we do Ifrit Extreme with melee, the nail break so fast that we have to slow things down otherwise we will get too much debuff stack
Even on the last nail phase the time limit for killing all the nails is very lenient. So unless you're actually doing it as an all i70 party (which nobody would recommend) it shouldn't be an issue. The nails have so little HP that using abilities from the rear are fairly pointless for DRG (it will be almost dead by the time you get Chaos Thrust off) and unnecessary for MNK (just use your flank combos and you can Bootshine the inner nails).
This is not the point of the fight mechanics. There is no any reasons why dragoons or monks must be "cutted". Very simple to move pillars some yalms out of the side. Im I right? I hope developers are not so stupid and so lazy as you try to say "no need to do, developers"