2-3 hours of interesting dynamic combat/boss fights
or
½ hour - 1 hour tank and spank mobs tank and spank bosses snoozefest
or
something different.
What do you think?
Printable View
2-3 hours of interesting dynamic combat/boss fights
or
½ hour - 1 hour tank and spank mobs tank and spank bosses snoozefest
or
something different.
What do you think?
DIFFICULTY
I think 2-3 hours is too long.
Hopefully something about an hour long, with some interesting fights thrown in.
AHUAHAUAHAUHAUAHAHAHAUHAUAHAUHAAHAUAHAUHA
Simply nothing?
Starting from a pessimistic position can make you happy, someday..... maybe.....
I would like to expect something different about the Dungeons, even though Yoshida said that they would be like any other MMOs'. If that's the case, I'd go for less hours and more adventuring.
I have no idea. I was thinking about an Einherjar level in FFXI, some easy fights to start with, with some crowd control and tactics thrown in. Followed by a boss fight.
Repeat that a few times with different mobs and bosses perhaps? Could take an hour and have reasonable rewards.
I just think two or three hours is a long time for one thing, but perhaps I just have a shorter attention span nowadays.
Hopefully, dungeons with various ways and paths to complete and 2-3 final bosses (secret bosses included :D).
I have...no idea.
Well...I guess that's not entirely true. I'm expecting a winding environment in which a team of players navigate through, killing monsters and reaching points to activate certain features of said dungeon including uncovering hidden loot and bosses.