Why did you decrease the amount of Gil you can obtain from leves?
Some triple turn-in leves were profitable before to make money using our allowances, since you could get +200% extra gil if you handed out HQ items.
I understand why you nerfed the amount of experience obtained from leves, but why exactly did you also nerf the amount of gil they give?
It was uncalled for, nobody who has all their crafts maxed out will bother with tradecraft leves anymore due to this.
Not to mention that the "Who wants to be a Gillionaire?" achievement is now twice as hard to obtain.