OP deleted because it's old news.
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OP deleted because it's old news.
They do need to fix it for DCs no doubt, other than that I don't have a problem with it.
They just don't want the FF XI shit all over again constantly swapping people out, X person dies you just swap someone else in guess SE did not like that.
What you may call ingenuity, SE may very well call exploit. And really, SE's opinion is the only one that matters in cases like that. Their game, their call.
thats fixed having isntances zone with a max of X number of ppl in.
U cant zone while a battle is already happening.
To avoid death ppl to log off and another 1 take his place.
Bcnms 4 example
BCNM's are a terrible example because you were ejected if you disconected. I'm also a strong supporter of Open world NM's having everything instanced makes for a very barren world outside of those instances. While I'm not oposed to them all being this way I still want to see open world dungeons and "Raid areas" I want to be able to walk into any cave I want by myself without the game shouting at me that I don't have enough members to enter.
You can't rejoin your party after a DC for multiple reasons.
-You could "Hire" merc groups to do a fight for you and join last minute to just get the loot.
-Gaining SP when you yourself did not fight "I imagine it would be a massive pain to somehow split the SP gain into a new formula "Solution could be you get 0 credit for the fight, but that may have to extend to the entire party...loot included."
-Swapping pt members "Lame to the max, NM's will be designed around not needing to swap party members"
-Leaving party to reset your hate via login/out "There is no way for the server to track your characters enmity after it logs"
I think the last one would be the largest issue of all.