Battle Regimen: creating tactics in battle
Battle regimens have SOOO much potential to be used in a tactical manner if only SE would borrow a few concepts from a few games. namely 3 FFXI (skills chains) Lord of the rings: Online (conjunctions) and Final Fantasy: Crystal Chronicles (Magic stacking)
I propose a change to the way Battle regimens function. allow them to create a variety of effects that can benefit the party tactically.
Currently BRs are used to create bonus damage to the enemy, What if we allow different skills, spells and abilities to create beneficial effects on the party as well?
for instance:
Allow battle regimens to augment stamina regeneration when certain skills are stacked.
Think: Invigorate or Comrade in Arms + Second Wind = Hastega
Allow battle regimens to create healing effects on the PT when certain spells or skills are stacked.
Think: Cure + Protect= massive Regenga
Allow Spells to be combined via battle regimen to create larger spells
Blizzard + Blizzard = Blizzara (huge ice spells)
or
Poison + Water = acid rain (DoT + Def Down)
So much fun can come out of a system like this. It could lend to class uniqueness and defiantly lead to tactics used in battle