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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    Battle Regimen: creating tactics in battle

    Battle regimens have SOOO much potential to be used in a tactical manner if only SE would borrow a few concepts from a few games. namely 3 FFXI (skills chains) Lord of the rings: Online (conjunctions) and Final Fantasy: Crystal Chronicles (Magic stacking)

    I propose a change to the way Battle regimens function. allow them to create a variety of effects that can benefit the party tactically.

    Currently BRs are used to create bonus damage to the enemy, What if we allow different skills, spells and abilities to create beneficial effects on the party as well?

    for instance:

    Allow battle regimens to augment stamina regeneration when certain skills are stacked.
    Think: Invigorate or Comrade in Arms + Second Wind = Hastega

    Allow battle regimens to create healing effects on the PT when certain spells or skills are stacked.
    Think: Cure + Protect= massive Regenga

    Allow Spells to be combined via battle regimen to create larger spells
    Blizzard + Blizzard = Blizzara (huge ice spells)
    or
    Poison + Water = acid rain (DoT + Def Down)

    So much fun can come out of a system like this. It could lend to class uniqueness and defiantly lead to tactics used in battle
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul-Dah
    Posts
    19
    +1 This is probably one of the best ideas I have that could be implemented regarding the battle regimen system. Besides just tossing it out for a skillchain system.
    (0)

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Just a bump. Any more thoughts?
    (0)

  4. #4
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    I like the idea, combine skills between different clases would make more fun the battle. Do you remember the trailer movie when the CON uses fire to an arrow and it burns the malboro?, that would be nice!!!
    check out if you dont remember
    http://www.youtube.com/watch?v=mXDMDvYu0Fc
    (0)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    A) Better regimen effects for the "coolness" factor.

    B) Uninterrupted flow of battle when attempting a regimen.

    C) More additional effects when stacking different battle commands. Maybe even double effects and effects that take more than 4-5 people to pull off (8 even).

    So there's not that much needed to be done to make them great. Make them flow better and expand upon the concept.
    (0)

  6. #6
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xquiel View Post
    I like the idea, combine skills between different clases would make more fun the battle. Do you remember the trailer movie when the CON uses fire to an arrow and it burns the malboro?, that would be nice!!!
    check out if you dont remember
    http://www.youtube.com/watch?v=mXDMDvYu0Fc
    Yes. And the sad thing about it is: Things like this are possible in Guild Wars 2.
    Another exciting feature SE teased us with, but never delivered >.>/
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Betelgeuzah View Post
    A) Better regimen effects for the "coolness" factor.

    B) Uninterrupted flow of battle when attempting a regimen.

    C) More additional effects when stacking different battle commands. Maybe even double effects and effects that take more than 4-5 people to pull off (8 even).

    So there's not that much needed to be done to make them great. Make them flow better and expand upon the concept.
    I would sugest also taking out the queue mehanic and make them timed, I can't really explain why but I like timed mechnics for party play. I also like my mobs doing some sort of animation when there are preforming an ability I can interupt. If your going to cast bad breath, I want to see you inhale for 2-3 seconds so I can stun it and interupt it. Not enoough of that in current system.
    (0)

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