Anyone else think this should be removed? ... Just curious.
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Anyone else think this should be removed? ... Just curious.
No........
I don't even think enough people will pvp to make it matter by this time next month to be honest... but probably yeah.
There is a PvP ability that will cancel Sprint and also inflicts Heavy 40%.
go pvp as a healer and come back...
I guess. Just sick of being kited around by casters ... being literally on top of them and still not being able to hit them because im "out of range" ( on my mnk and on my pal)
It shouldn't be removed. I had a match where I couldn't get out of range of a warrior that refused to leave me alone. I ran (Without sprint) and he matched my SPeeds with the exception he can still use attacks and I can't. SPrint ftw. Since casts are broken by a feather falling out of the sky, having sprint is pretty much our only way to create the distance required to even get half of a rotation off.
Sure, give everyone a 10s snare on a 7 min CD. Those are the stats of the interruption immunity ability for casters unless you dump 6-9 points into it. The other 6m50s all your non-Surecasted/Swiftcasted spells are canceled immediately.
There are TP restoring abilities and now there are TP restoring potions. It's not like if you catch the caster he can frost nova or deathcoil you. The vast majority of my time spent in PVP so far has been me sprinting around spamming Scathe and waiting for Aetherial Manipulation to come off cooldown. Even a max range Aetherial Manipulation buys me < 3 sec to cast before i have melee smacking my face again preventing me from using anything with a cast time.