Well I'm no SE but I can do my best to tag a couple of these.
Quote:
Conjurer - Medica II.
why weaken this spell? for PvP purposes? i can understand that. but honestly the spell is already weak as it is. it already causes too much enmity for such a weak spell. and now it's weaker... why?
I would imagine that the main reason, isn't that they are weakening it. Cutting it in half, then doubling the duration really kind of works out to be about the same overall. But I think the change came more in light of WHM's who were complaining that Medica II generated too much Burst Enmity on things like Titan and Caduceus, so they brought it down to stabilize the enmity gain over a longer timeframe.
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Status affliction resistances will now begin counting after the last corresponding status affliction is received.
what does this even mean? can someone please explain this one to me? thank you.
My guess is that this is a bug fix more than anything. Sounds like someone had found a wait to make resistance's reset by using another status effect to me. Basically the resistance counter is what determines weather or not something like stun is effective, for how long, and weather or not the effect is fully resisted. I'm not sure what the specifics are but it sounds like something along the lines of someone found a means to reset a stun resistance counter, by using a different status effect.
Quote:
In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.
what are link bonuses? and how do they affect enemy plac
ement?
A link bonus is bonus exp for killing multiple enemies back to back. It's the time between when you killed the last mob, to the time you engaged another. You probably saw this more when you were leveling in the form of a "Chain bonus" which in dungeons is basically the same thing, but hidden from player sight. So all they are doing is removing that menial bonus and putting an actual EXP boost in. The placement means that mobs had to be a certain distance from each other in order for the link bonus to even work, and usually in a positioning that allowed one target to be killed and the other to be quickly engaged.
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The following changes have been made to pet actions:
When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.
does this mean Carbuncle won't even use Gust on its own when using Obey now?
I would imagine so yes, because when you put a pet on standby, Eos in my case, and tell her to use Whispering Dawn, she'll instantly go back to active mode and spam all her abilities. In standby all they will use is their basic move, or in my Case, Embrace. So SMN's rejoice for no more unwanted Garuda pushback lol.
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Hotbars that are called by simultaneously holding LT + RT, or L2 + R2, can now be registered.
i am a PS3 player and don't even know what LT or RT is. do you mean L1 and R1? or maybe L3 and R3? also i don't understand this feature. maybe if i knew what LT/RT is. :/
LT and RT and Left Trigger and Right Trigger. These are L2 and R2 on the PS3 Controler. I think this was kind of said in error and they MEANT R1 and R2.
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Actions, such as autorun or registering cross hotbars, that require L1 + LB to be held down simultaneously will be unavailable while L2 + R2 and LB + RB cross hotbars are activated.
again... what is LB and RB? why can't we just use what the crap the buttons are really called. no need to be vague. :/
Right Bar, Left Bar. These are the Hotbars that you trigger on with R2 and L2. So basically it's the set the works with those buttons. So R2 for instance will activate the LB (Left bar) of skills. Hopefully that makes sense.
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It is no longer possible to access subcommands by pressing the confirm button with a character selected.
Subcommands can be accessed by right-clicking the mouse, or pressing the x button/ □ button on the gamepad/controller.
the X button IS the confirm button. can we or can we not open the sub-menu on a selected player with the X button? currently we can. and it's just awful.
They mean that X will no longer bring up the sub-command menu... Just Square.
Quote:
A "Display log message" checkbox has been added to the emote menu.
Unchecking this box will hide emote messages from your log.
what log?
Chat log.