not getting any response in the other thread. and i am still curious on some of these points... so...
2.1 Details in The Lodestone
http://na.finalfantasyxiv.com/lodest...7af43f3c43828a
Side Story Quest Preview (12/12/2013)
http://na.finalfantasyxiv.com/lodest...9798d594958db7
A Realm Rewoken's Main Page
http://na.finalfantasyxiv.com/pr/spe..._Realm_Awoken/
is the Hildibrand Returns quest line a main story quest or side story quest? it is listed as side story in two places and listed as main story at the Realm Rewoken page.
Guild Leve's
Shards awarded for completing fieldcraft leves have been increased.
what leves award shards? only item i have ever gotten from any fieldcraft leve is a Cordial.
Battle
The following changes have been made to actions and statuses:
Conjurer - Medica II.
why weaken this spell? for PvP purposes? i can understand that. but honestly the spell is already weak as it is. it already causes too much enmity for such a weak spell. and now it's weaker... why?
Thunder can no longer be used as an additional skill by Disciples of Magic.
i am just curious why do this? it does not seem significant.
Status affliction resistances will now begin counting after the last corresponding status affliction is received.
what does this even mean? can someone please explain this one to me? thank you.
Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects.
i don't understand how this is any different then what currently happens. i play with BRD in AK a lot. and their Flaming Arrow has always broken sleep/bind effects. (i don't know anything about Shadow Flare)
In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.
what are link bonuses? and how do they affect enemy placement?
The following changes have been made to pet actions:
When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.
does this mean Carbuncle won't even use Gust on its own when using Obey now?
Items
When gathering, players may now discover items with the following properties:
Rare: Only one of these items can be obtained from this gathering point.
Hidden: This item cannot normally be obtained from this gathering point.
when or how exactly can a hidden item be obtained?
System
The number of items that need to be traded will now be displayed at the top of NPC trade windows.
what kind of trade? the regular trade when turning in a quest?
Hotbars that are called by simultaneously holding LT + RT, or L2 + R2, can now be registered.
i am a PS3 player and don't even know what LT or RT is. do you mean L1 and R1? or maybe L3 and R3? also i don't understand this feature. maybe if i knew what LT/RT is. :/
If the XHB control setting is set to "Toggle," XHB will become inactrivae when the new window pops.
i know what the XHB is. i just don't understand this feature. please explain someone.![]()
Actions, such as autorun or registering cross hotbars, that require L1 + LB to be held down simultaneously will be unavailable while L2 + R2 and LB + RB cross hotbars are activated.
again... what is LB and RB? why can't we just use what the crap the buttons are really called. no need to be vague. :/
It is no longer possible to access subcommands by pressing the confirm button with a character selected.
Subcommands can be accessed by right-clicking the mouse, or pressing the x button/ □ button on the gamepad/controller.
the X button IS the confirm button. can we or can we not open the sub-menu on a selected player with the X button? currently we can. and it's just awful.
A "Display log message" checkbox has been added to the emote menu.
Unchecking this box will hide emote messages from your log.
what log?
any help understanding any of this is greatly appreciated.![]()