since is said to be still in development
http://img.finalfantasyxiv.com/t/61e...09eb66ea_2.png
please change how it looks, is really really fugly.
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since is said to be still in development
http://img.finalfantasyxiv.com/t/61e...09eb66ea_2.png
please change how it looks, is really really fugly.
it's okay.
It looks.. alright.
Yes, looks like it's still in development. That's what we get in the mean time to show HP of other groups in CT.
Looks good for me! :)
i have no complaints with it.
it does its job, shows me the HP of the other alliance members.
HP bars could be a little longer horizontally though....
Do you have perhaps a suggestion they could look into? Saying it's ugly doesn't give anyone any sort of direction.
Based on the information we have it's likely the 3 parties going into coil will have little to no direct interaction with each other. The design for the other parties in your alliance is if anything just a visual indicator that you belong (loosely) to a larger group. What I see class icon, and what appears to be a oversized health bar for that individual. And it's only oversized because it's trying to match the size of the class icon.
Some things people might request:
What if they split the bar horizontally showing HP and MP?
Does your party really need to know what the MP is of another party that is managing their own buffs?
What if they split the bar horizontally showing HP, MP, and TP?
Again, this question comes up. Does your party really need to know what the MP is of another party that is managing their own buffs?
We want to see party buffs and debuffs!
Well, in it's current design I personally don't know how they'd show it. The icons for those would be tiny, almost to the point where you'd not be able to make them out. Also, you're healers will be concerned with your own party, as will their healers. Do we need more clutter on the screen?
We want a list similar to what the current party list looks like!
Hmm...seeing how our UI is pretty cluttered (even when scaling down to the smallest current size). Not sure how this would even fit, and yet again. How important is you watching the other parties situation that health bars alone won't tell you? The more and more I think about the more and more I'm convinced that the parties aren't really working together on a individual basis but as a whole level progression.
Yeah... it needs a... you know, a more casual touch.
http://assets-cloud.enjin.com/users/...al/2296281.jpg
There we go.
P.S.
Pretty much what errors said... otherwise they may actually just go this route with your 'criticism' LOL!
What the Alliance UI could show is the current status of the whole Party.
(With the HP bars similar to Item Condition & Party Leader icon or Aggro "A" icon - likewise..)
Check out my design ^^ - The way it can evolve in to.. i hope!
http://i.imgur.com/BgapTSA.png
Alliance A - Watching Cut-Scene!
Alliance B - In Battle!
For a 3 party Alliance (24 people) - Job icons could be Vertically aligned - more like the Inventory popup with tabs or just "A B C")
Note: Meaning they go for 32 vs 32 (Your Party + 3 party Alliance) in future :p
I'll try to position the Alliance Status UI in the Main UI - Let's see how that turns out :)
Will post sometime today.
I like that, it looks like it will save space on the screen as apposed to the horizontal design :x but also.. are we even going to need to see their HPs? I remember them saying something about the alliances splitting off, they could just put a X or fade out the color on the job symbol if their dead XD