Yoshi-P, please consider this Myth cap suggestion...
I was reading the latest post you wrote concerning projected changes for 2.1 and noticed that you commented about raising the Mythology cap to "around 450". I beg of you to consider going a little higher and make that new cap a 500 point maximum. With all of the additional ways to earn Myth being instituted on top of the current best methods, hitting 500 a week would assuredly not be a major hurdle for most of the player base, casual included.
The reason why 500 is such an important number is that it would allow folks who achieve cap each the week the opportunity to purchase a 495 piece of AF2 at worst once a week, not a bad reward for capping. With so many folks leveling alternate jobs, this would allow them to also better gear those alternates, which in turn creates greater flexibility and usefulness for players who have taken the time to level those additional jobs. I believe it is a win-win for everyone, players and developers alike.
As you can see, this is my first post to the forums, though I read them everyday and have been playing since beta. I just felt that this was too important of a topic to say nothing and wanted to express my thought.
Thank you for taking the time to read my suggestion and I am very much looking forward to 2.1 and beyond! :D