Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
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Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
I see crafting classes as Jobs already to be honest, I mean how could you enhance them further?
Because the new jobs are meant to add roles for partying to existing classes. I don't think people craft in parties so it Probly will never happen although a group crafting one beastly item would be cool.
There's nothing wrong with crafting class nor do they need an advancement.
Didn't Naoki Yoshida show us pictures of group crafting in one of his Letters From The Producer?
If group crafting is indeed in our future, then that means crafting parties. And crafting parties could be a reason to actually have crafting Jobs ... like Engineer or Shipwright.
In the same vein, what about specialised jobs for us gatherers? Granted I don't know how that could be done, but I'm curious.
Cause nobody cares about crafting and as each month goes by it becomes more and more meaningless.
How do crafters expect to compete with untradeable gear anyway ?
I don't think the crafting classes are getting specialized jobs
The job system was meant to add uniqueness to the seperate classes
crafts are already easy to tell apart, the main goal of the changes was aimed at COMBAT