I'd make instant cooldowns instant instead of having to wait for animations to end.
Smashing each cooldown button repeatedly gets tiresome.
I'd make instant cooldowns instant instead of having to wait for animations to end.
Smashing each cooldown button repeatedly gets tiresome.
I would bring back Skill Chains and Magic Bursts! That was the coolest MMO mechanic ever and really set FF apart from the rest of the MMO world. Beats skill rotation fighting anyday. Why did SE ever abandon this? :(
Add an account wide retainer for the server you play on, or add the ability to friend your alts offline. Secondly, I'd fire anyone who was against this or told me it couldn't be done..
The skill chain mechanic from FFXI was pretty awesome and would be an awesome addition but wouldn't work in the games current state. You can hardly see when a weapon skill goes off now because all the flashy animations and forget about skill chains in large groups (Odin and behemoth come to mind) lol.
My vote would go for some type of XP party system just to give another way to level up. XP gain this way could be made good in order to encourage group play. You could probably do it now to a certain extent by going to an area where mobs are like 10 levels higher than you maybe. Anyways I'm just rambling now lol
Be able to command my pet while casting my own skills.
More methods to farm tomes :p
Give Wanderer's Palace a better purpose for being in the game.
Without a doubt....GCD GCD GCD GCD GCD GCD
I'd ditch the class > job system and just make jobs (weapon based is ok but still limits the full range of FF jobs... maybe not x group of weapons = y job but subset of x which are y weapons make you y job.)
Have to say the abilities being hamstrung by animations and WS cd even if they are "off cd" is another thing I could live without. However, one of my good friends quit this game because you use the abilities too fast relative to 1.2x...